Set up:
1. A Double-mini Trampoline or Mini Trampoline.
2. You will need five poly dots with numbers on them (4, 3, 2, 1, and 0). Place the numbers along the side of the landing zone. Place the number four closet to the DMT. Approximately 2.5 feet away from the end of the DMT. Place each number along the side approximately 1.5 or 2 feet apart. You can use odd number (7, 5, 3, 1, 0) or even numbers (8, 6, 4, 2, 0) as well. See the picture below.
3. If the player lands between the two numbers the player will receive the lower score. Example if the player lands between 4 and 3, the player will receive 3 points.
4. Make a score sheet using Excel. The names along the sides and the numbers of rounds along the top (10 rounds) with each round being different skills or passes. Make sure the skills are level appropriate for your group.
Rules:
1. The score is determined where the athletes land on the landing zone. If the player lands on the landing zone next to the number 3, the player will receive 3 points.
2. The player must land with control. If the player cannot land with control, take the appropriate deduction in tenths from their score. Example, if the player landed on 4 and took 3 steps on the landing. The player get .3 deduction from his/her score from 4. The player will receive 3.7 points. See deduction below.
3. If the player land outside the zone close to the DMT, you will deduct 1 from the highest number. Example, if the player land outside the landing zone his/her score will be out of 3 (4-1). Take any additional deductions from the score of 3.
Landing Deductions:
1. There is no cap deductions.
2. Each step is -.1( one tenth)
3. Falls such as hands and knees, knees, or whole body on floor or on apparatus is -1 (one point)
4. Fall such as hand down on floor or on apparatus is -.5 ( five tenths).
5. Deductions is taken from the score the player receive.
Have fun! Stick it!